/*
===============================================================================

    Battle City - CBullet header file
    Copyright (C) 2005-2013  battlecity.org

    This file is part of Battle City.

    Battle City is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Battle City is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Battle City.  If not, see <http://www.gnu.org/licenses/>.
===============================================================================
*/
#ifndef __BULLETS__
#define __BULLETS__

#include "CServer.h"

class CServer;

class CBullet {

	public:
		CServer *p;

		float x;
		float y;
		int type;
		int damage;
		unsigned short owner;
		float life;
		char angle;
		char anim;
		unsigned short turid;

		CBullet *next;
		CBullet *prev;

		CBullet(int x, int y, int type, int angle, unsigned short owner, CServer *Server);
		~CBullet();
};


class CBulletList {
	public:
		CBullet *bulletListHead;

		CBullet *newBullet(int x, int y, int type, int angle, int owner = 999);
		CBullet *delBullet(CBullet *del);

		CBulletList(CServer *server);
		~CBulletList();

		void cycle();

		CServer *p;
};

#endif
